Part of: Tower Defense 1/2
Towers are Blooks that can be bought via upgrade tokens and placed on the Tower Defense and Tower Defense 2 maps. Every Tower has 3 Tiers of Upgrades. The first 2 Upgrades do not alter the look of the tower in anyway, only adding a bronze/base and a buff (Ex. range, damage, fire rate). The last tier upgrade gives the tower a golden base, and changes the look of the tower, along with a special ability. Towers must be placed on open tiles. Taken tiles (Not open tiles) can be a piece of track, another unit, or an object. You can know if a tile is taken because when trying to place a tower on that spot, there will be a red ❌ on the unit showing that it cannot be placed there. The current towers are the Laser Chick, Owl Sniper, Nutty Squirrel, Splashy Goldfish, Pig Bomber, Archer Elf, Flame Dragon, Spark Wizard, Rocket Unicorn, Freeze Penguin, The King, and Helpful Jester.
Tower Statistics[]
Sell Price[]
All sell prices of all towers are 80% of the cost (including upgrades). After the 80% has been applied, the sell cost will be rounded to the nearest positive integer. For example, the Laser Chick tower cost to place is 2 upgrade tokens, and sells for 1.6 tokens. Since it has to sell for a positive integer, the number is rounded to 2, therefore, you get 2 upgrade tokens.
Percentile Damage[]
Percentile damage is damage that harms the enemy based on said enemy's health. For example, the White Slime Boss has 5,000 health. If you were to use an agent owl without a percentile damage cap, then it would kill the White Slime Boss in only four shots. You wouldn't want to put a hard boss in the game, just to have something small like that a tower be able to kill it fast, hence the percentile cap. The cap on the Crazy Unicorn is 50 due to the splash damage, and the cap on the Agent Owl is 150 due to its laser. If you wanted to kill the White Slime Boss using only Crazy Unicorns or Agent Owls, it will take 100 Unicorn hits or 34 Agent Owl hits (5,000 divided by 50 = 100, 5,000 divided by 150 = ~33.33, which is rounded up to 34).
Tower | Base stats | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|
Laser Chick | Damage: 1
Attack Time: 1.3s Range: 2 Cost: 2 |
Wise Chick: +1 range
Cost: 1 |
Strong Chick: ×3 damage
Cost: 2 |
Chicken Army: Transform into 3 chicks, ×3 damage
Cost: 4 |
Quick Chick: ×1.5 fire rate
Cost: 2 |
Speedy Chick: ×1.5 fire rate
Cost: 2 |
Chicken bomber: Throws bombs. Area splash. ×1.5 damage
Cost: 4 | ||
Owl Sniper | Damage: 5
Attack Time: 4s Range: 9 Cost: 3 |
Buff Owl: ×2 damage
Cost: 2 |
Power Owl: ×2 damage
Cost: 2 |
Agent Owl: Deal 25% of enemies current health as damage (Max 150)
Cost: 5 |
Quick Owl: ×1.5 fire rate
Cost: 2 |
Speedy Owl: ×1.5 fire rate
Cost: 2 |
Birds: Transform into 3 birds that deals damage in a line
Cost: 4 | ||
Nutty Squirrel | Damage: 3
Attack Time: 1.5s Range: 1.5 Cost: 3 |
Sharp Squirrel: +1 Range
Cost: 1 |
Strong Squirrel: ×3 Damage
Cost: 3 |
Lots’O Squirrels: Transform into 9 squirrels, each with a ¼ damaging acorn
Cost: 4 |
Swift Squirrel: ×2 Firing Rate
Cost: 2 |
Speedster Squirrel: ×1.5
Firing Rate Cost: 2 |
GO NUTS SQUIRREL: Every 5 attacks, the squirrel goes crazy and attacks super fast
Cost: 4 | ||
Splashy Goldfish | Damage: 2
Attack Time: 2s Range: 1 Cost: 4 |
Goldy Goldfish: ×2 Damage
Cost: 2 |
Super Goldfish: ×2 damage
Cost: 2 |
School of Fish: Every 2 attacks, send a goldfish that comes from the exit and explodes upon contact
Cost: 4 |
Quick Goldfish: ×1.5 Firing Rate
Cost: 2 |
Soaker Goldfish: ×1.5 range
Cost: 2 |
Hungry Fish: Send out a half damaging wave of damage after every attack
Cost: 4 | ||
Pig Bomber | Damage: 5
Attack Time: 3s Range: 1.5 Cost: 4 |
Big Pig: ×2 Damage
Cost: 2 |
Power Pig: ×2 damage
Cost: 2 |
Party Pig: Force all enemies hit by its attack to dance for 1 sec
Cost: 4 |
Boomer Big: ×1.5 Blast Area
Cost: 2 |
Perceptive Pig: +1 range
Cost: 1 |
Giant Pig: After exploding, splits into 5 different balls
Cost: 4 | ||
Archer Elf | Damage: 4
Attack Time: 2s Range: 2 Cost: 4 |
Buff Elf: ×2 Damage
Cost: 2 |
Sharpshot elf: +1 range
Cost: 2 |
Master Elf: Deals 75% damage, but shoots ×4 faster
Cost: 4 |
Stealth Elf: ×1.5 Firing Rate
Cost: 2 |
Prodigy Elf: ×1.5 firing rate
Cost: 2 |
Enchanted Elf: Shoots exploding arrows that deal ×2.5 more damage
Cost: 4 | ||
Flame Dragon | Damage: 3
Attack Time: 2.3s Range: 1.4 Cost: 4 |
Might Dragon: ×2 damage
Cost: 2 |
Lethal Dragon: ×2 damage
Cost: 2 |
Fire Dragon: +1 range and ×1.75 damage
Cost: 4 |
Swift Dragon: ×1.25 firing rate
Cost: 2 |
Speed Dragon: ×1.25 firing rate
Cost: 1 |
Wind Dragon: Half fire rate, but enemies are blown back with each hit
Cost: 4 | ||
Spark Wizard | Damage: 2
Attack Time: 3s Range 1.7 Cost: 5 |
Advanced Wizard: ×2.5 damage
Cost: 2 |
Elder Wizard: ×2 damage
Cost: 2 |
Evil Witch: Every attack, cast a cursed, exploding orb
Cost: 4 |
Quickcast Wizard: ×1.5 firing rate
Cost: 2 |
Crazy Wizard: ×2 more max zap targets
Cost: 2 |
God of Lightning: ×2 more zap targets
Cost: 4 | ||
Rocket Unicorn | Damage: 5
Attack Time: 3 Range: 5 Cost: 6 |
Swift Unicorn: +2 range
Cost: 1 |
Daring Unicorn: ×2 damage
Cost: 3 |
Crazy Unicorn: Fire missiles that deal 15% of current enemy health as bonus damage (max 50)
Cost: 7 |
Majestic Unicorn: ×1.5 firing rate
Cost: 2 |
Kaboom Unicorn: ×1.5 blast area
Cost: 2 |
uni-CORN: Fires corn cobs that explode into tracking kernels
Cost: 4 | ||
Freeze Penguin | Damage: 0
Attack Time: 3.7s Range: 1 Cost: 3 |
Icicle Penguin: +1 damage
Cost: 1 |
Frosty Penguin: +2 damage
Cost: 1 |
Emperor Penguin: No more freezing, greatly slows enemies in its range
Cost: 4 |
Blizzard Penguin: ×1.25 firing rate
Cost: 2 |
Sub-Zero Penguin: ×1.5 freeze time
Cost: 2 |
Arctic buddies: Every 5 attacks, execute an enemy (deal 150 damage)
Cost: 4 | ||
The King | Damage: 1
Attack Time: 1s Range: 2 Cost: 12 |
Noble King: ×1.5 firing rate
Cost: 7 |
Mighty King: ×2 damage
Cost: 7 |
King of Hearts: Throws exploding hearts at enemies
Cost: 7 |
Wise King: +1 range
Cost: 2 |
Great King: +1 range
Cost: 2 |
Phantom King: Swords deal ×2 damage
Cost: 7 | ||
Helpful Jester | Damage Boost: 50%
Attack Time: 10s Range: 2 Cost: 4 |
Charming Jester: ×2 firing rate to affected towers
Cost: 2 |
General Jester: From ×1.5 damage to ×2 damage for affected towers
Cost: 2 |
Mad Hatter: Multiply your attack and damage buffs by ×1.5
Cost: 4 |
Friendly Jester: +1 range
Cost: 1 |
Good Guy Jester: +1 range
Cost: 1 |
Mini Jester: Decrease your size (visual) and half your cooldown
Cost: 4 |
Base Tower | Damage ÷ Attack Time * Range = Ranking |
---|---|
Owl Sniper | 11.25 (the highest) |
The King | 10 |
Rocket Unicorn | 8.333 |
Nutty Squirrel | 3 |
Pig Bomber | 2.5 |
Elf Archer | 2 |
Flame Dragon | 1.826 |
Laser Chick | 1.538 |
Spark Wizard | 1.133 |
Splashy Goldfish | 1 (the worst non-attack stat) |
Freeze Penguin | 3.7 (without damage in the calculation)
0 (with damage in the calculation) |
Helpful Jester | 20 (without damage in the calculation)
0 (with damage in the calculation) |
Trivia[]
- Arguably, the Flame Dragon, Rocket Unicorn, (specifically, the Crazy Unicorn upgrade), the Helpful Jester, the Pig Bomber (Specifically, the Party Pig upgrade) and the Owl Sniper (Specifically, the Agent Owl upgrade) are the best towers to have.
- Towers can also be placed on Tower Defense 2.