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All the towers that can be bought, and used.

A Tier 0 Base

Towers are blooks that can be bought via upgrade tokens, and placed on the Tower Defense maps. Every tower has 3 tiers of upgrades. The first 2 upgrades do not alter the look of the tower in anyway, only adding a bronze/base and a buff (e.g. range, damage, firerate). The last tier upgrade gives the tower a golden base, and changes the look of the tower, along with a special ability. Towers may only be placed on open tiles. Taken tiles (not open tiles) can be a piece of track, another unit, or a object. You can know if a tile is taken because when trying to place a tower on that spot, there will be a red X on the unit showing that it cannot be placed there. The current towers are the Laser Chick, Owl Sniper, Nutty Squirrel, Splashy Goldfish, Pig Bomber, Archer Elf, Flame Dragon, Spark Wizard, Rocket Unicorn, Freeze Penguin, The King, and the Helpful Jester.

A Tier 1 Base

A Tier 2 Base

A Tier 3 base, or final base.

When you try to place a tower on a taken spot.

Tower Statistics

Sell Price

All sell prices of all towers are 80% of the cost (including upgrades). After the 80% has been applied, the sell cost will be rounded to the nearest positive integer. For example, the Laser Chick tower cost to place is 2 upgrade tokens, and sells for 1.6 tokens. Since it has to sell for a positive integer, the number is rounded to 2, therefore, you get 2 upgrade tokens.

Percentile damage

Percentile damage is damage that harms the enemy based on said enemy's health. For example, the White Slime Boss has 5,000 health. If you were to use an agent owl without a percentile damage cap, then it would kill the White Slime Boss in only four shots. You wouldn't want to put a hard boss in the game, just to have something small like that a tower be able to kill it fast, hence the percentile cap. The cap on the Crazy Unicorn is 50 due to the splash damage, and the cap on the Agent Owl is 150 due to its laser. If you wanted to kill the White Slime Boss using only Crazy Unicorns or Agent Owls, it will take 100 Unicorn hits or 34 Agent Owl hits (5,000 divided by 50 = 100, 5,000 divided by 150 = ~33.33, which is rounded up to 34).

Tower Base stats Upgrade 1 Upgrade 2 Upgrade 3
Laser Chick Damage: 1

Attack Time: 1.3s

Range: 2

Cost: 2

Wise Chick: +1 range

Cost: 1

Strong Chick: ×3 damage

Cost: 2

Chicken Army: Transform into 3 chicks, ×3 damage

Cost: 4

Quick Chick: ×1.5 fire rate

Cost: 2

Speedy Chick: ×1.5 fire rate

Cost: 2

Chicken bomber: Throws bombs. Area splash. ×1.5 damage

Cost: 4

Owl Sniper Damage: 5

Attack Time: 4s

Range: 9

Cost: 3

Buff Owl: ×2 damage

Cost: 2

Power Owl: ×2 damage

Cost: 2

Agent Owl: Deal 25% of enemies current health as damage (Max 150)

Cost: 5

Quick Owl: ×1.5 fire rate

Cost: 2

Speedy Owl: ×1.5 fire rate

Cost: 2

Birds: Transform into 3 birds that deals damage in a line

Cost: 4

Nutty Squirrel Damage: 3

Attack Time: 1.5s

Range: 1.5

Cost: 3

Sharp Squirrel: +1 Range

Cost: 1

Strong Squirrel: ×3 Damage

Cost: 3

Lots’O Squirrels: Transform into 9 squirrels, each with a ¼ damaging acorn

Cost: 4

Swift Squirrel: ×2 Firing Rate

Cost: 2

Speedster Squirrel: ×1.5

Firing Rate

Cost: 2

GO NUTS SQUIRREL: Every 5 attacks, the squirrel goes crazy and attacks super fast

Cost: 4

Splashy Goldfish Damage: 2

Attack Time: 2s

Range: 1

Cost: 4

Goldy Goldfish: ×2 Damage

Cost: 2

Super Goldfish: ×2 damage

Cost: 2

School of Fish: Every 2 attacks, send a goldfish that comes from the exit and explodes upon contact

Cost: 4

Quick Goldfish: ×1.5 Firing Rate

Cost: 2

Soaker Goldfish: ×1.5 range

Cost: 2

Hungry Fish: Send out a half damaging wave of damage after every attack

Cost: 4

Pig Bomber Damage: 5

Attack Time: 3s

Range: 1.5

Cost: 4

Big Pig: ×2 Damage

Cost: 2

Power Pig: ×2 damage

Cost: 2

Party Pig: Force all enemies hit by its attack to dance for 1 sec

Cost: 4

Boomer Big: ×1.5 Blast Area

Cost: 2

Perceptive Pig: +1 range

Cost: 1

Giant Pig: After exploding, splits into 5 different balls

Cost: 4

Archer Elf Damage: 4

Attack Time: 2s

Range: 2

Cost: 4

Buff Elf: ×2 Damage

Cost: 2

Sharpshot elf: +1 range

Cost: 2

Master Elf: Deals 75% damage, but shoots ×4 faster

Cost: 4

Stealth Elf: ×1.5 Firing Rate

Cost: 2

Prodigy Elf: ×1.5 firing rate

Cost: 2

Enchanted Elf: Shoots exploding arrows that deal ×2.5 more damage

Cost: 4

Flame Dragon Damage: 3

Attack Time: 2.3s

Range: 1.4

Cost: 4

Might Dragon: ×2 damage

Cost: 2

Lethal Dragon: ×2 damage

Cost: 2

Fire Dragon: +1 range and ×1.75 damage

Cost: 4

Swift Dragon: ×1.25 firing rate

Cost: 2

Speed Dragon: ×1.25 firing rate

Cost: 1

Wind Dragon: Half fire rate, but enemies are blown back with each hit

Cost: 4

Spark Wizard Damage: 2

Attack Time: 3s

Range 1.7

Cost: 5

Advanced Wizard: ×2.5 damage

Cost: 2

Elder Wizard: ×2 damage

Cost: 2

Evil Witch: Every attack, cast a cursed, exploding orb

Cost: 4

Quickcast Wizard: ×1.5 firing rate

Cost: 2

Crazy Wizard: ×2 more max zap targets

Cost: 2

God of Lightning: ×2 more zap targets

Cost: 4

Rocket Unicorn Damage: 5

Attack Time: 3

Range: 5

Cost: 6

Swift Unicorn: +2 range

Cost: 1

Daring Unicorn: ×2 damage

Cost: 3

Crazy Unicorn: Fire missiles that deal 15% of current enemy health as bonus damage (max 50)

Cost: 7

Majestic Unicorn: ×1.5 firing rate

Cost: 2

Kaboom Unicorn: ×1.5 blast area

Cost: 2

uni-CORN: Fires corn cobs that explode into tracking kernels

Cost: 4

Freeze Penguin Damage: 0

Attack Time: 3.7s

Range: 1

Cost: 3

Icicle Penguin: +1 damage

Cost: 1

Frosty Penguin: +2 damage

Cost: 1

Emperor Penguin: No more freezing, greatly slows enemies in its range

Cost: 4

Blizzard Penguin: ×1.25 firing rate

Cost: 2

Sub-Zero Penguin: ×1.5 freeze time

Cost: 2

Arctic buddies: Every 5 attacks, execute an enemy (deal 150 damage)

Cost: 4

The King Damage: 1

Attack Time: 1s

Range: 2

Cost: 12

Noble King: ×1.5 firing rate

Cost: 7

Mighty King: ×2 damage

Cost: 7

King of Hearts: Throws exploding hearts at enemies

Cost: 7

Wise King: +1 range

Cost: 2

Great King: +1 range

Cost: 2

Phantom King: Swords deal ×2 damage

Cost: 7

Helpful Jester Damage Boost: 50%

Attack Time: 10s

Range: 2

Cost: 4

Charming Jester: ×2 firing rate to affected towers

Cost: 2

General Jester: From ×1.5 damage to ×2 damage for affected towers

Cost: 2

Mad Hatter: Multiply your attack and damage buffs by ×1.5

Cost: 4

Friendly Jester: +1 range

Cost: 1

Good Guy Jester: +1 range

Cost: 1

Mini Jester: Decrease your size (visual) and half your cooldown

Cost: 4


Base Tower Stats
Base Tower Damage ÷ Attack Time * Range = Ranking
Owl Sniper 11.25 (the highest)
The King 10
Rocket Unicorn 8.333
Nutty Squirrel 3
Pig Bomber 2.5
Elf Archer 2
Flame Dragon 1.826
Laser Chick 1.538
Spark Wizard 1.133
Splashy Goldfish 1 (the worst non-attack stat)
Freeze Penguin 3.7 (without damage in the calculation)

0 (with damage in the calculation)

Helpful Jester 20 (without damage in the calculation)

0 (with damage in the calculation)

Trivia

  • Arguably, the Flame Dragon and Rocket Unicorn (specifically, the Crazy Unicorn upgrade) are the best towers to have.
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