The Tower of Doom can be played for Homework and Solo. It is like Dungeons except it's played with cards like Pokemon. The game is simple: You have to have a higher attribute, those being Strength, Wisdom, or Charisma, in order to damage the enemy. Whenever you answer a question correctly, you get to choose the attribute, however, if you get it wrong, the AI will choose the attribute instead. At the beginning of the game, you answer questions until you get 5 correct. When you answer them correctly, you get to pick one card out of the three possible choices. Once you get 5 cards, you will be set up with a map. The map shows you the icons, and you will get to choose your path. You can obtain coins by defeating an enemy or a Boss.
Icons[]
The icons are special symbols that appear on the map and tell you what happens during that stage. You can find info in the game too.
The blue robot Icon indicates that you will battle one of the common blooks, which are the weakest possible enemy. You gain less coins and are less likely to gain good cards as a reward for fighting these enemies.
The Skull icon indicates that you are fighting a Mini-Boss, a Mini-Boss is a higher-level enemy, and is one of the Uncommon Blooks or Rare blooks. You get better rewards and more coins by battling Mini-Boss than you do by battling a regular enemy.
The shop is where you can purchase new cards or remove cards from your deck by using your coins. The cards in the store are generated randomly, and the prices may vary.
The sleeping bed icon indicates a rest stage. Once you answer 3 questions in a row correctly, you can choose between recovering for 20 health, or adding +2 to all attributes on one of your cards. If you don't answer all 3 questions correctly, the rest stage is skipped.
When you reach a question mark icon, there is a 50-50 chance of the outcome being good or bad. You will either have to choose between a good card or gaining health, or you will have to choose between a bad card or losing health.
The last icon is The Boss warning sign. At the end of every stage, you must defeat the boss before continuing. The Stage 1 Boss is the Evil Unicorn with 70 health, the Stage 2 Boss is the Evil Santa Claus with 100 health, and the Stage 3 Boss is the Evil King with 150 health. The Bosses get harder and harder to defeat as the game progresses, but the best rewards and the most coins are earned by defeating them.
Battles[]
When you reach a blue robot icon, a skull icon, or a Boss warning sign, you will fight in a battle. For the blue robot icon and the scull icon, the blook that you battle and their health amount are generated at random, but it will be lower for enemies that are easier to defeat. At the beginning of the battle, one of the cards in your deck is chosen at random and so is one of the cards from your opponent's deck, however the opponent's card is face down. You will answer a question, and if you answer correctly, you get to choose the attribute. The attributes to choose from are Strength, Charisma, or Wisdom. If you answer the question incorrectly, the opponent chooses the attribute. After the attribute is chosen, the opponent's card is turned over and the numbers of the corresponding attributes are compared.
If your number is higher than the opponent's you win the round. The difference between your number and the opponent's number is the amount of health the opponent loses (unless you have a streak bonus). If the opponent's number is higher than yours, you lose the round. The difference between your number and the opponent's number is the amount of health that you lose (unless your opponent has a streak bonus). If the numbers are equal, no damage is taken (unless a card in your deck states otherwise), and the next round begins. If your opponent gets to zero health before you do, you win, you collect your reward, and you continue playing. If you get to zero health before your opponent, you lose and the game is over. However, at the start of the next battle, your health amount will continue where it left off from the previous battle.
Streak Bonus[]
More damage is dealt if the same person (either you or your opponent) wins multiple rounds in a row. Unless a card in your deck states otherwise, if the same person wins twice in a row, the amount of damage dealt is multiplied x2. If the same person wins three times in a row, the amount of damage dealt is multiplied x3, and so on.
Glitches[]
The bugs/glitches in game are:
- *This glitch has been patched.* For the shop refresh glitch you need to go into a shop, click the back arrow (⬅), and then the forward arrow(➡). Doing this will result in a new shop, and you will keep purchases from the last shop.
- For the free health glitch, you need to get a Lucky Feather and go to a ? (risk stage). Then if its good, it should be good, you need to turn your wifi off on YOUR COMPUTER, NOT THE ROUTER. Then, you need to spam the "Gain Health" button.
- For the big stats glitch you do something similar, except instead of spamming click on the "Gain Health" button, you have to spam on the "Gain Card" button.
- *This glitch has been patched.* For the infinite victory wall post glitch, you need to do the same thing as the shop refresh glitch. Once you defeat the evil king you can post your message, but instead of clicking end game, hit the back arrow and then the forward arrow. This will cause it to say that you can post again and the victory wall will also be updated if anyone posted after you posted.
- For the X-Ray glitch, after a turn, before the next turn, you minimize the window you are playing in, wait about 3 to 5 seconds, and re-open it. There is a chance that you will be able to see the enemy's card and attributes for a second.
- For the Level retry glitch, go to a level, and then close the tab. Reopen tower of doom, and load the save file you were using, and you can do the level again. it is helpful if you fail a rest stage, or want to max out your cards. WARNING: this glitch will not work unless you refresh the page, and/or you don't go to the map!
Enemies[]
Low-level enemies[]
Possible Enemy | Health & Cards |
---|---|
Evil Chicken[] |
Max Health: 25
Cards:[] |
Evil Pig[] |
Max Health: 40
Cards:[] |
Evil Dog[] |
Max Health: 28
Cards:[] |
Evil Cat[] |
Max Health: 30
Cards:[] |
Evil Bear[] |
Max Health: 43
Cards:[] |
Evil Raccoon[] |
Max Health: 27
Cards:[] |
Evil Tiger[] |
Max Health: 33
Cards:[] |
Evil Parrot[] |
Max Health: 32
Cards:[] |
Evil Arctic Fox[] |
Max Health: 30
Cards:[] |
Evil Panther[] |
Max Health: 35
Cards:[] |
Evil Rabbit[] |
Max Health: 41
Cards:[] |
Evil Orangutan[] |
Max Health: 48
Cards:[] |
Mini-Bosses[]
Possible Enemy | Health & Cards |
---|---|
Evil Witch[] |
Max Health: 65
Cards:[] |
Evil Slime Monster[] |
Max Health: 73
Cards:[] |
Evil Dragon[] |
Max Health: 67
Cards:[] |
Evil Gingerbread Man[] |
Max Health: 63
Cards:[] |
Evil Elf[] |
Max Health: 56
Cards:[] |
Evil Jester[] |
Max Health: 58
Cards:[] |
Evil Alice[] |
Max Health: 54
Cards:[] |
Bosses[]
Stage | Enemy | Health & Cards |
---|---|---|
1 |
Evil Unicorn[] |
Max Health: 70
Cards:[] |
2 |
Evil Santa Claus[] |
Max Health: 90
Cards:[] |
3 |
Evil King[] |
Max Life: 150
Cards:[] |
Additional Pages[]
Artifact Cards[]
Heals:[]
Buffs:[]
Multipliers:[]
Damage Related:[]
Coins Related:[]
Risk:[]
Trivia[]
- This game mode, Flappy Blook and Crazy Kingdom can't be hosted at all.
- Magic Seedling and Cozy Igloo cards are Rare instead of Uncommon since it buffs 2 Packs and debuff 2 Packs.
- The only 2 cards with same exact stats are Chicken and Cockatoo where both have 4 strengths, 10 charisma and 10 wisdom.
- Santa Claus and King of Hearts technically also have the same exact stats, except both their wisdom and strength are swapped.
- The King card is by far the best card since you’ll have 2 stats at 20 (happens if you upgrade it) so it is rare or expensive to get., while the Capuchin card is the worst card as it is the lowest with all stats 7.
- Gingerbread Man, Jester and Dragon are the only mini-bosses that are Rares as the rest are Uncommons. Coincidentally these 3 have 18 stats as their highest.
- There’s no artifact cards with Chromas, Uniques or Mysticals. The highest is Legendary.
- Evil Orangutan is the only low level enemy holding a Legendary card which was the a King of Hearts.
- Stacking Lucky Feather on Dave's Doggo won't work since both are something to do with risk but opposite. Lucky Feather makes every ? good cards and heal health but Dave's Doggo makes all ? bad cards or lose health despite +2 charisma. Whenever this happen, Dave's Doggo will be activated and deactivate Lucky Feather due to fact it is a Legendary card.
- In level 2 map, all stats on enemy's cards increase by 1, while the final map increase all stats by 2.
- King is the only blook boss that never use a Common rarity card.
- Eat Me and Capuchin have all 3 stats the same amount.
- Training Weights is the only buff card that doesn't apply any consequences. The only good thing is just +2 stats in rest stages
- Anubis' Obelisk is the only Legendary card that is not something to do with buffing your cards.
- Usually Mini-Bosses consist of Medieval blooks, except for Alice and Gingerbread Man.
- In the shop, the maximum number of cards is 6 and 1 which allows you to remove a card.
- The only card that all final boss per level have in common is the White Rabbit card.
- All these Tower of Doom blooks appeared as customer in Cafe.
List of Gamemodes | |
---|---|
Live-Only Gamemodes | Pirate's Voyage • Gold Quest • Crypto Hack • Fishing Frenzy • Deceptive Dinos • Battle Royale • Racing • Blook Rush • Classic |
Live or Solo Gamemodes | Tower Defense • Tower Defense 2 • Monster Brawl • Cafe • Factory |
Solo-Only Gamemodes | Crazy Kingdom • Tower of Doom |