Tower Defense is a game mode in Blooket where you answer questions, build towers, and design your defense to protect yourself from waves of evil blooks. It gets more difficult as you clear more rounds by adding more and stronger enemies. Tower Defense can be played on different maps. There are currently three maps released, there are pictures of them below. There are different tiers of evil blooks (see below) and upgrade tokens that can be obtained by answering questions. These 3 questions appear after a round is completed and need to be answered. The player gets extra tokens if they get all of their questions correct. It does not matter how fast you answer it.

## Types of Maps

## Enemies/Evil Blooks

Blook | Health (on spawn) | Speed | Drops | Width |
---|---|---|---|---|

Light Blue Blook | 1 | 1.25 | Nothing | .35 |

Pink Blook | 1 | 1.5 | One Blue Blook | .40 |

Purple Blook | 2 | 1.75 | One Pink Blook | .45 |

Lime Blook | 5 | 2 | One Purple Blook | .50 |

Orange Blook | 10 | 2.25 | One Lime Blook | .55 |

Green Blook | 20 | 1.5 | One Orange Blook | .60 |

Red Blook | 40 | 0.75 | One Green Blook | .70 |

Black Blook | 85 | 1.5 | One Red Blook | .30 |

Slime Monster | 120 | 0.75 | One Black Blook | 1.00 |

Red Slime Monster | 300 | 0.75 | One Slime Monster | 1.20 |

Black Slime Monster | 1000 | 0.5 | One Red Slime Monster | 1.70 |

Whitish-gray Slime Monster | 5000 | 0.5 | One Dark Slime Monster | 2.30 |

After round 50, Whitish-Gray Slime Monsters are set by a formula.

## Towers

Towers are blooks that can be bought and placed in spaces with no track or object already occupying that space. Each tower has a price and 3 upgrades (each upgrade having 2 choices) The first two upgrades do not alter the units look in any way and just gives them a bronze/silver base and a buff (eg. range, damage, firing speed). The first tier of upgrades gives the tower a bronze base representing the second lowest place on a leaderboard, 3rd. The next tier of upgrades gives the tower a silver base representing second place on a leaderboard. The third and final tier of upgrades gives the tower a golden base and changes the look of a tower and also gives it a special ability. Arguably, the Unicorn (specifically the Crazy Unicorn) and the Dragons are the best Towers to have.

Sell Prices:

All sell prices are 80% of the cost (including upgrades). After the 80% has been applied, the sell cost will be rounded to the nearest positive integer. e.g. The Chick tower. It is purchased with 2 tokens and sells for 1.6, since it has to sell for a positive integer, it is rounded to 2 tokens.

There are 3 stats that **all** units have.

Damage: The amount of damage a unit does to a enemy in its range (towers have damage caps)

Firing Rate: The cooldown of the attack (or in the jester's case, buffing)

Range: The area in which the tower is capable of attacking (or in the jester's case, buffing)

Some have debuffs;

(Max. 150/50): The damage cap for percentile damage. Percentile damage is damage that harms BASED ON THE ENEMY'S CURRENT HEALTH. For example, the white slime has 5,000 health If you were to use the Agent Owl * without* a cap, it would 4 shot it. Think about it, you wouldn't want to put a super hard boss in the game and have something small like that be able to kill it fast, hence the cap. The cap on the Crazy Unicorn is 50 because of splash damage, and the cap on the Agent Owl is 150 due to its one laser. If you wanted to kill the white slime with only Crazy Unicorns or only Agent Owls, it would take 100 unicorn hits or 34 owl shots. 5000/50 = 100, 5000/150 = ~33.33, which is rounded up to 34.

Tower | Base stats | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|

Laser Chick | Damage: 1
Attack Time: 1.3s Range: 2 Cost: 2 |
Wise Chick: +1 range
Cost: 1 |
Strong Chick: ×3 damage
Cost: 2 |
Chicken Army: Transform into 3 chicks, ×3 damage
Cost: 4 |

Quick Chick: ×1.5 fire rate
Cost: 2 |
Speedy Chick: ×1.5 fire rate
Cost: 2 |
Chicken bomber: Throws bombs. Area splash. ×1.5 damage
Cost: 4 | ||

Owl Sniper | Damage: 5
Attack Time: 4s Range: 9 Cost: 3 |
Buff Owl: ×2 damage
Cost: 2 |
Power Owl: ×2 damage
Cost: 2 |
Agent Owl: Deal 25% of enemies current health as damage (Max 150)
Cost: 5 |

Quick Owl: ×1.5 fire rate
Cost: 2 |
Speedy Owl: ×1.5 fire rate
Cost: 2 |
Birds: Transform into 3 birds that deals damage in a line
Cost: 4 | ||

Nutty Squirrel | Damage: 3
Attack Time: 1.5s Range: 1.5 Cost: 3 |
Sharp Squirrel: +1 Range
Cost: 1 |
Strong Squirrel: ×3 Damage
Cost: 3 |
Lots’O Squirrels: Transform into 9 squirrels, each with a ¼ damaging acorn
Cost: 4 |

Swift Squirrel: ×2 Firing Rate
Cost: 2 |
Speedster Squirrel: ×1.5
Firing Rate Cost: 2 |
GO NUTS SQUIRREL: Every 5 attacks, the squirrel goes crazy and attacks super fast
Cost: 4 | ||

Splashy Goldfish | Damage: 2
Attack Time: 2s Range: 1 Cost: 4 |
Goldy Goldfish: ×2 Damage
Cost: 2 |
Super Goldfish: ×2 damage
Cost: 2 |
School of Fish: Every 2 attacks, send a goldfish that comes from the exit and explodes upon contact
Cost: 4 |

Quick Goldfish: ×1.5 Firing Rate
Cost: 2 |
Soaker Goldfish: ×1.5 range
Cost: 2 |
Hungry Fish: Send out a half damaging wave of damage after every attack
Cost: 4 | ||

Pig Bomber | Damage: 5
Attack Time: 3s Range: 1.5 Cost: 4 |
Big Pig: ×2 Damage
Cost: 2 |
Power Pig: ×2 damage
Cost: 2 |
Party Pig: Force all enemies hit by its attack to dance for 1 sec
Cost: 4 |

Boomer Big: ×1.5 Blast Area
Cost: 2 |
Perceptive Pig: +1 range
Cost: 1 |
Giant Pig: After exploding, splits into 5 different balls
Cost: 4 | ||

Archer Elf | Damage: 4
Attack Time: 2s Range: 2 Cost: 4 |
Buff Elf: ×2 Damage
Cost: 2 |
Sharpshot elf: +1 range
Cost: 2 |
Master Elf: Deals 75% damage, but shoots ×4 faster
Cost: 4 |

Stealth Elf: ×1.5 Firing Rate
Cost: 2 |
Prodigy Elf: ×1.5 firing rate
Cost: 2 |
Enchanted Elf: Shoots exploding arrows that deal ×2.5 more damage
Cost: 4 | ||

Flame Dragon | Damage: 3
Attack Time: 2.3s Range: 1.4 Cost: 4 |
Might Dragon: ×2 damage
Cost: 2 |
Lethal Dragon: ×2 damage
Cost: 2 |
Fire Dragon: +1 range and ×1.75 damage
Cost: 4 |

Swift Dragon: ×1.25 firing rate
Cost: 2 |
Speed Dragon: ×1.25 firing rate
Cost: 1 |
Wind Dragon: Half fire rate, but enemies are blown back with each hit
Cost: 4 | ||

Spark Wizard | Damage: 2
Attack Time: 3s Range 1.7 Cost: 5 |
Advanced Wizard: ×2.5 damage
Cost: 2 |
Elder Wizard: ×2 damage
Cost: 2 |
Evil Witch: Every attack, cast a cursed, exploding orb
Cost: 4 |

Quickcast Wizard: ×1.5 firing rate
Cost: 2 |
Crazy Wizard: ×2 more max zap targets
Cost: 2 |
God of Lightning: ×2 more zap targets
Cost: 4 | ||

Rocket Unicorn | Damage: 5
Attack Time: 3 Range: 5 Cost: 6 |
Swift Unicorn: +2 range
Cost: 1 |
Daring Unicorn: ×2 damage
Cost: 3 |
Crazy Unicorn: Fire missiles that deal 15% of current enemy health as bonus damage (max 50)
Cost: 7 |

Majestic Unicorn: ×1.5 firing rate
Cost: 2 |
Kaboom Unicorn: ×1.5 blast area
Cost: 2 |
uni-CORN: Fires corn cobs that explode into tracking kernels
Cost: 4 | ||

Freeze Penguin | Damage: 0
Attack Time: 3.7s Range: 1 Cost: 3 |
Icicle Penguin: +1 damage
Cost: 1 |
Frosty Penguin: +2 damage
Cost: 1 |
Emperor Penguin: No more freezing, greatly slows enemies in its range
Cost: 4 |

Blizzard Penguin: ×1.25 firing rate
Cost: 2 |
Sub-Zero Penguin: ×1.5 freeze time
Cost: 2 |
Arctic buddies: Every 5 attacks, execute an enemy (deal 150 damage)
Cost: 4 | ||

The King | Damage: 1
Attack Time: 1s Range: 2 Cost: 12 |
Noble King: ×1.5 firing rate
Cost: 7 |
Mighty King: ×2 damage
Cost: 7 |
King of Hearts: Throws exploding hearts at enemies
Cost: 7 |

Wise King: +1 range
Cost: 2 |
Great King: +1 range
Cost: 2 |
Phantom King: Swords deal ×2 damage
Cost: 7 | ||

Helpful Jester | Damage Boost: 50%
Attack Time: 10s Range: 2 Cost: 4 |
Charming Jester: ×2 firing rate to affected towers
Cost: 2 |
General Jester: From ×1.5 damage to ×2 damage for affected towers
Cost: 2 |
Mad Hatter: Multiply your attack and damage buffs by ×1.5
Cost: 4 |

Friendly Jester: +1 range
Cost: 1 |
Good Guy Jester: +1 range
Cost: 1 |
Mini Jester: Decrease your size (visual) and half your cooldown
Cost: 4 |

Base Tower | Damage ÷ Attack Time * Range = Ranking |
---|---|

Owl Sniper | 11.25 (the best) |

The King | 10 |

Rocket Unicorn | 8.333 |

Nutty Squirrel | 3 |

Pig Bomber | 2.5 |

Elf Archer | 2 |

Flame Dragon | 1.826 |

Laser Chick | 1.538 |

Spark Wizard | 1.133 |

Splashy Goldfish | 1 (the worst non-attack stat) |

Freeze Penguin | 3.7 (without damage in the calculation)
0 (with damage in the calculation) |

Helpful Jester | 20 (without damage in the calculation)
0 (with damage in the calculation) |

## Tutorial

## Strategy

When starting, the only enemies are blue blooks; this means that no matter the damage, these blooks are defeated in one hit. Start with low costing towers, then use your saved tokens to buy better ones once the cheaper ones cannot keep up with higher level enemies.

Follow upgrade paths on stage 3;

Pig - Blast Radius > Range > Party Pig

Dragon - Attack Speed > Attack Speed > Wind Dragon

Jester - Firing Rate > Range > Mini-Jester OR - Range > Range > Mini-Jester

Unicorn - Attack Speed > Blast Radius > Crazy Unicorn

Owl - Speed > Speed > Agent Owl

## Trivia

- When clicking on the tower, the picture of it will show up. The only tower that this does not do this to is Arctic Buddies, which shows a picture of the Baby Penguin.
- According to Ben, this game mode took over a year to make.