Ghost
placement cost:100
reload:5s-3.3s
damage: 10-50
max target: 2-6
spawn ghost blook( fish but better)
Ghost
placement cost:100
reload:5s-3.3s
damage: 10-50
max target: 2-6
spawn ghost blook( fish but better)
Tell me in the comments!
32 Votes in Poll
52 Votes in Poll
So, I play tower defense a lot, and I use jesters a lot. The thing is, should I upgrade to mad hatter, or mini jester? Mad Hatter multiplies your attack & damage buffs by x1.5, while Mini Jester halves your tower cooldown. A little advice would help.
44 Votes in Poll
Maybe we mix it up and go with a Pufferfish! (4 coins)
Special attack: Does more damage if enemy is closer
Stats at the beginning: 3-5 DMG, 0.1 sec, 1 range
Lv 1 Upgrades:
Poisonfish: x2 DMG (3 coins)
Battlefish: +1 Range (2 coins)
Lv 2 Upgrades:
Big Puff: +1 DMG (3 coins)
Speedy Puffer: x1.5 Firing Rate (3 coins)
Max Upgrades:
Pirate Pufferfish (PiratePufferfish Blook): Every attack, a mini-ship follows the track and damages enemies (6 coins)
Octopus: Stops attacking closely, shoots 3 tracking bullets, but firing rate is lower (6 coins)
I thought I'd like to go through and possibly make some cool concepts
First concept: UFO (5 coins)
Special attack: pulls in the nearest enemy and instantly destroys it, but has a long cooldown
Stats at the beginning: ? DMG, 30 sec, 3 range
Lv 1 Upgrades:
IFO: x1.5 Firing Rate (2 coins)
Large UFO: +1 Range (2 coins)
Lv 2 Upgrades:
Larger UFO: +2 Range (3 coins)
Killer UFO: x1.5 Firing Rate (3 coins)
Max Upgrades:
Cow UFO (TimTheAlien Blook): Firing rate is halved, but pull-in has a chance to be rejected (5 coins)
Planet Killer (Planet Blook): All enemies within range are pulled in, but cooldown is way longer (5 coins)
+ I will be asking you to tell me your favorite TD concept soon.
Maybe you guys might be thinking: there's a lot of references to the Medieval Box. Yes, there is. Why not refer to it more than using a Fairy? (3 coins)
Special Attack: Shoots a fairy to a random tower and bonuses that tower for 10 sec.
Stats at the beginning: 0 DMG, 3 sec, 12 range
Lv 1 Upgrades:
Helpful Fairies: x1.5 Firing Rate (3 coins)
Bonus Fairy: +1 DMG to given towers (2 coins)
Lv 2 Upgrades:
Fairy Outbreak: +1 Fairy (3 coins)
Speedy Fairies: x1.5 Firing Rate (4 coins)
Max Upgrades:
Jar-ies: Shoots 5 fairies (8 coins)
Fairy Helpers: Double damage and faster firing rate for 5 seconds (7 coins)